I’ve been using SK for a while and I really cannot thank you enough.
It’s a really powerful tool and probably the most underappreciated in the Unreal community.
Even though there is some quirkiness, I can manage to get around it.
It usually means that I have to move the code to BP and SK wraps around it.
After doing that for some time, I have codes spread around C++, BP, and SK.
Remembering where they are have become a more difficult task and I end up wasting time searching for them. It compounds the problem because BP is not really searchable.
This makes the productivity plummet which goes against using the scripting language in the first place.
So the million-dollar question is, will the new scripting language can do without BP?
Or must we still work with BP? Is this one of the design goals?
This is not a specific question about the language itself but the general tooling.
This has to be my #1 wishlist for the new language.
Yeah, I’m a text guy and it makes my life miserable pushing and pulling BP spaghettis and doing it over and over again whenever a new node squeeze in. It’s such a waste of life. I love spaghetti but not that spaghetti.