Attach ActorComponents

Is there ability to attach components derived directly from ActorComponent?

At runtime? What exactly are you trying to do?

For example I made an actor inherited from ActorComponent and I want to add this component at runtime to Actor for give him some abilities.
I know that I can use SkookumScriptBehaviorComponent for solve maybe all the problems but for example I have a project that contain lot of ActorComponents and I want continue use them in sk
For now I can extend old ActorCompoents in sk but I can’t attach them from sk at runtime

In C++ you would construct a new component with ConstructObject and then call RegisterComponent on it, this is exactly what the SkookumScriptBehaviorComponent does in its C++ implementation. :ue4: does not expose ConstructObject to BP so there isn’t a way to replicate this workflow in :sk: without using some C++ in the background.

In general, if you can do it in BP, you can do it in :sk:. Some C++ functions that are not exposed to BP are available in :sk:. But there are some lower-level C++ calls that are not available in :sk:. You would need to write some C++ helpers for this.

ok. Thanks!