Best Way to Work With AnimNotify From SkookumScript

I was wondering if there was a “best practices” regarding using animation notifications.

Since SkookumScript does not yet support BlueprintImplementableEvents, in our opinion the best practice would be to create a custom notify and then call Sk functions from its Blueprint. In the future we are planning to allow SkookumScript to reflect its classes back to UE4 and override BlueprintImplementableEvents with Sk implementations. This would then allow you to create your own custom AnimNotifies directly from SkookumScript.

I had to search quite a bit to find how to expose Skookum methods to blueprint. It is explained in this post:

1 Like