I have BP Actor variable and maps it to EntityClass and I can’t figure out how to get Actor from it.
What I’m trying to do is to spawn the actor in from the BP variable
Because I can’t get the actor, I tried like below instead,
!projectile_transform : @mesh.socket_transform(@projectile_spawn_socket)
!actor_class : @weapon_slot.static_class
!actor : GameLib.begin_spawning_actor_from_class(
It compiled ok but it failed to create the actor (null)