I’m currently doing character/camera movement (running, sprinting, jumping, shooting, entering/exiting/driving various vehicles, camera controls) via BP. It’s getting a bit unwieldy for my liking. My game is heavily locomotion based, and dis/connecting lines all the time is getting tiresome.
I’m very new to skookum, but I have lots of experience with C-based scripting.
I will have to constantly iterate on locomotion and camera controls. Diffing BP is a lost cause, and C++ is a bit slow. I think skookum is a viable, if not ideal, option, because I can diff and it’s super fast.
Was curious if anyone familiar with doing camera and player controls in both BP and sk could vouch for one or the other. Or maybe, if there are any downsides to doing this stuff in sk.
Thanks in advance!