How do you see there are Sk scripts associated with an object?

I’ve added a few things to an Actor’s constructor with :sk: and it appears to work fine. However when I open the blueprint there is no indication that I have made changes with :sk: to it. Is there any indicator that I’m missing so that a year down the line I can actually remember that there were changes made?
Thanks.

I’d recommend that you only use :sk: constructors for variable initialization (no logic). And that you make an entry point from BP -> :sk: in BeginPlay for the firing of any logic. The call to :sk: in your BP will make it obvious.