Question about FText and FName

I’m noticed functions with FText or FName doesn’t appear in sk. Is it right behaviour?

You are right that FText is not currently supported. I’ve added an enhancement request for this.

FName is partially supported, you can create FName's in code "SomeText".Name but you are right that functions that take or return FName do not show up. I’ve never looked into this but also added a bug regarding this.

It is not ideal, but you can use FString as an alternative.

I need to call ‘setText(Ftext)’ in umg.
Is it a right decision to make a wrapper like this?:

#pragma once

#include "CoreMinimal.h"
#include "Components/TextBlock.h"
#include "TextBlockSK.generated.h"

/**
 * 
 */
UCLASS()
class PROJECT1_3_MIGRAINE_API UTextBlockSK : public UTextBlock
{
    GENERATED_BODY()
    UFUNCTION(BlueprintCallable, Category = "UMG_CPP")
        void SetTextSK(FString value) { SetText(FText::FromString(value)); }
};

Yep, that would work perfectly!