Basically the work flow is:
- Something is wrong and put a break point at one/multiple lines and start debugging.
- Then I found what’s wrong with a line and I fixed it.
- Next I need to stop the current session, recompile the code and restart the game.
- finally I want to stop at the same line to verify if it works as expected.
Currently it seems the only way to do step 3, stop debugging, is to disable all the breakpoints and exit Play in UE4 editor. If I don’t resume in SK, the UE4 editor is not responsive.
It would be great if we can exit the debugging in SK (possibly stop the Play in UE4 editor as well).
This would reduce the debugging overhead.