im a fairly new programmer, i decided that against all recommendations to learn c++ as a first language its been a couple of months since i started learning c++, I tried out blueprints i didnt really like it that much.
basically what im asking is
- If i am making gameplay that is heavily reliant on player input (e.g a combat system) would skookumscrpt be suitable for that, or would i have to use blueprints.
- Ai behaviours things like telling the Npcs to walk around and attack the player stuff like that, would skookumscript be suitable for that or would i have to use blueprints.
Basically im asking if skookumscript can do most of the things blueprints can, i really dont fancy the idea of drawing nodes. So can i use skookumscript and c++ as the primary way of making my games, limiting blueprints only to things its good at.